Work
Rigging, simulation and tools, from game animation to physics-based rigging.

Animation system for a TPS game
Smooth inputs, leaning and hip rotation, with some physics in the loop.

Procedural animation for a TPS game
Control-rig and physics-based motion for biped and quadruped characters.

Physirig, physics-based rigging
Collisions, constraints and physical posing for any custom rig, on PhysX.

Game-ready stylized character rig
Exports to any engine, with no blendshapes needed.

Geometry-based rigging (Khosrobot)
Mechanical rigging driven by calculus and geometry, made for an AR project.
















