About

I'm a PhD candidate in physics, working on gravitation and cosmology, and I have worked as a technical artist since 2012. I started in the game industry that year, modelling for the game Parvaneh. Because of my background in mathematics and physics, and my interest in technical art, I soon moved to tool development and physics-based assets. Since then I have done rigging and tool and shader development in Blender, Maya, 3ds Max and Unity.

On the academic side I gradually moved toward computational physics, which was a good context for improving both my scientific and my game-production skills. Alongside research in cosmology, my old dream, I work on physics-based tools that help technical artists and animators.

Press

Links

Emailjamshidi3d@gmail.com
GitHubgithub.com/Jamshidi3d

Credits

Built with open-source software. Writing, images and video are CC BY-NC 4.0 and code is MIT, unless a file says otherwise. Embedded YouTube videos and Sketchfab models load from those sites only when played. The Khosrobot character, its model and textures are all rights reserved.

NameLicence
three.jsMIT
AstroMIT
KaTeXMIT
ShikiMIT
OxaniumSIL OFL 1.1
Sofia Sans Semi CondensedSIL OFL 1.1
UbuntuUbuntu Font Licence 1.0
Commit MonoSIL OFL 1.1
Red Hat TextSIL OFL 1.1