About

I'm a PhD candidate in physics, working on gravitation and cosmology, and I have worked as a technical artist since 2012. I started in the game industry that year, modelling for the game Parvaneh. Because of my background in mathematics and physics, and my interest in technical art, I soon moved to tool development and physics-based assets. Since then I have done rigging and tool and shader development in Blender, Maya, 3ds Max and Unity.

On the academic side I gradually moved toward computational physics, which was a good context for improving both my scientific and my game-production skills. Alongside research in cosmology, my old dream, I work on physics-based tools that help technical artists and animators.

Press

Links

Emailjamshidi3d@gmail.com
GitHubgithub.com/Jamshidi3d
CV, game industryPDF
CV, academicPDF

Credits

Built with open-source software. Writing, images and video are CC BY-NC 4.0 and code is MIT, unless a file says otherwise. Embedded YouTube videos and Sketchfab models load from those sites only when played. The Khosrobot character, its model and textures are all rights reserved.

NameLicence
three.jsMIT
RapierApache-2.0
AstroMIT
KaTeXMIT
ShikiMIT
OxaniumSIL OFL 1.1
Sofia Sans Semi CondensedSIL OFL 1.1
UbuntuUbuntu Font Licence 1.0
Commit MonoSIL OFL 1.1
Red Hat TextSIL OFL 1.1