About
I'm a PhD candidate in physics, working on gravitation and cosmology, and I have worked as a technical artist since 2012. I started in the game industry that year, modelling for the game Parvaneh. Because of my background in mathematics and physics, and my interest in technical art, I soon moved to tool development and physics-based assets. Since then I have done rigging and tool and shader development in Blender, Maya, 3ds Max and Unity.
On the academic side I gradually moved toward computational physics, which was a good context for improving both my scientific and my game-production skills. Alongside research in cosmology, my old dream, I work on physics-based tools that help technical artists and animators.
Press
Cosmology with Geometry Nodes
BlenderNation's post on Cosmology with Geometry Nodes.
Using Blender In Real-World Cosmology Research
80.lv feature in which MohammadHossein Jamshidi discusses his ideas and shares the files.

Blender.org user story:
Cosmology with Geometry Nodes
Blender's user story on how Geometry Nodes is used to compute, visualize and debug CMB analyses.
Links
| jamshidi3d@gmail.com | |
| GitHub | github.com/Jamshidi3d |
Credits
Built with open-source software. Writing, images and video are CC BY-NC 4.0 and code is MIT, unless a file says otherwise. Embedded YouTube videos and Sketchfab models load from those sites only when played. The Khosrobot character, its model and textures are all rights reserved.
| Name | Licence |
|---|---|
| three.js | MIT |
| Astro | MIT |
| KaTeX | MIT |
| Shiki | MIT |
| Oxanium | SIL OFL 1.1 |
| Sofia Sans Semi Condensed | SIL OFL 1.1 |
| Ubuntu | Ubuntu Font Licence 1.0 |
| Commit Mono | SIL OFL 1.1 |
| Red Hat Text | SIL OFL 1.1 |