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Rigging and animation · 2019
Game-ready stylized character rig
Exports to any engine, with no blendshapes needed.
What it is
A stylized character rig that exports to any game engine without rigging defects or missing humanoid features. It uses no blendshapes.
01 Problem
Stylized characters often hit rigging defects or missing humanoid features when exported to a game engine.
02 Idea
The rig is built so that it needs no blendshapes and still carries every humanoid feature an engine expects.
03 Result
Exports to any game engine without rigging defects or missing humanoid features.

Geometry-based rigging (Khosrobot)
Mechanical rigging driven by calculus and geometry, made for an AR project.

Physirig, physics-based rigging
Collisions, constraints and physical posing for any custom rig, on PhysX.

Animation system for a TPS game
Smooth inputs, leaning and hip rotation, with some physics in the loop.


