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Rigging and animation · Ongoing

Physirig, physics-based rigging

Collisions, constraints and physical posing for any custom rig, on PhysX.

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What it is

Physirig is a physics-based rigging system built on Nvidia PhysX. It works with any custom rig and adds collision detection, physical constraints and physics-based posing to it.

01 Problem

Custom rigs have no built-in way to collide, constrain each other or interact physically with characters and world objects, which makes multi-character scenes and character-object animation slow to block out.

02 Idea

After building several geometry-based rigs, physics-based rigging was the natural next step. Physirig gives a rig physical communication between characters and world objects. That makes multi-character scenes, fights in particular, and complex character-object animation much easier to block out. It also makes mechanical rigs precise, fast and robust. Today it runs in Blender, and the same structure is planned for Maya.

More work