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Rigging and animation · 2024
Procedural animation for a TPS game
Control-rig and physics-based motion for biped and quadruped characters.
What it is
A series of procedural animations for the biped and quadruped characters of an online third-person shooter.
01 Idea
The animations are mostly built with Unreal's Control Rig, together with a set of physics and math techniques.

Animation system for a TPS game
Smooth inputs, leaning and hip rotation, with some physics in the loop.

Physirig, physics-based rigging
Collisions, constraints and physical posing for any custom rig, on PhysX.

Geometry-based rigging (Khosrobot)
Mechanical rigging driven by calculus and geometry, made for an AR project.


