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Rigging and animation · 2024

Procedural animation for a TPS game

Control-rig and physics-based motion for biped and quadruped characters.

Clip 1 of 1 · muted loop
What it is

A series of procedural animations for the biped and quadruped characters of an online third-person shooter.

01 Idea

The animations are mostly built with Unreal's Control Rig, together with a set of physics and math techniques.

More work