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GPU and simulation · 2021

Compute-shader effects

Shrink-wrapping, heat flow and burning on the GPU, for a VR cable termination project.

Clip 1 of 1 · muted loop
What it is

A collection of shrink-wrapping, heat-flow and burning features on the GPU. They were needed to simulate the real effect of a flame on a cable in a VR cable-termination training project.

01 Problem

A VR cable-termination training project needed to show the real effect of a flame on a cable.

02 Idea

The sphere in the clip shows the flame's range. Surface temperature depends on time and can be tuned: when the flame is far from the cable, the temperature falls over time, at an adjustable rate.

03 Result

Shrink-wrapping, heat flow and burning run on the GPU; flame range and temperature falloff are adjustable.

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